After dinner, the family chatted for a while longer. Eleanor's mood had finally lifted, and it was time for Mira and Owen to head into the study to work.
It wasn't long before Soren Tate, the general manager of the gaming division, called. "Boss, 'Legend of Heroes' has been successfully developed. We're entering closed beta tomorrow, and we can launch it soon."
"That's fantastic. Make sure everyone gets a solid bonus to keep them motivated, and push to finish the beta testing as soon as possible," Mira instructed. "Once the game launches successfully, on top of their salaries, give every developer a hundred-thousand-dollar bonus, give the team leads two hundred thousand, and take five hundred thousand for yourself. Plus, there will be quarterly net profit dividends."
The first few batches of game developers they had hired were now incredibly wealthy. They had become the envy of their neighbors, friends, and relatives.
Not only had they turned their hobbies into careers, but they also pulled in substantial incomes every month. It was a vicious cycle of success, and their passion for the work never waned.
"Understood. Thank you, Boss. We'll definitely give it our all," Soren replied.
The gaming and mobile operating system development companies were under the direct supervision of Mira and Owen. Felix Grant wasn't an expert in the tech industry, so he had never taken over those divisions.
The gaming division, in particular, was driven by Mira outlining the core mechanics and addictive hooks from her past life's memories, letting the team develop them ahead of schedule.
She always selected titles that had been massive, guaranteed hits.
On this point alone, no one else could even attempt to compete.
In her previous life, "Legend of Heroes" was a global phenomenon released by Riot Games in the Javenaire Federation back in 2009. It perfectly integrated five massive advantages: competitive depth, social stickiness, esports potential, continuous updates, and cultural crossover appeal.
It was incredibly accessible for beginners while offering a high skill ceiling for veterans to show off their mechanics.
Instead, she had them start developing from what essentially amounted to its three-hundredth patch. This meant their version was over two hundred iterations more advanced than the current Javenaire edition.
The moment it debuted, it would instantly obliterate the primitive Javenaire version and rapidly dominate the international gaming market.
In her past life, the game launched in Mavaria around September 2011, operated by Vertex Social, which meant they still had a year to spare.
This time, Solflare Entertainment was taking the lead, co-developing it with Vertex Social and several other gaming companies. Solflare held a dominant sixty percent stake in the project.
It would also be jointly operated by the allied companies.
Therefore, once Solflare Entertainment's "Legend of Heroes" launched, it would swiftly conquer the domestic market. The inferior Javenaire version wouldn't stand a chance of breaking in.

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